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throwing distance control: my buddies and i find it tricky to get an intermediate toss with the OUYA controller, especially with a quick shot. the OUYA got wonky shortly after that, so… yeah.ġ. this is probably an OUYA problem, but i had a crash when i plugged in a USB keyboard. Having played this for a couple nights, only on co-op, i suggest these priorities:Ĭrash: keyboard devices. i got hooked and bought it the first night, and now i can’t wait to hook up a bunch of devices for party mayhem. The “controller hub” mac, wouldn’t need to display anything on the screen as it could just send the buttons pressed across to the host.įantastic game – and impressive given the solo coding effort! it’s really nice to see more games on OUYA that are fairly polished and not “retro” (there are fun retro games, sure, but we need diversity). It would be great if we could have a second mac to plug controllers/keyboards into that could then connect to the mac running bombsquad as a set of external controllers to make it easier to play with large numbers. One problem we experienced yesterday when we tried to play with upwards of 8 people was that quite a few were used to playing with an Xbox controller but we couldn’t host more than 4 controllers on a single mac (or more than two keyboards). I believe you’re currently focussed on networked play at the moment (is there any eta), but was wondering if you’d looked into using another mac as a controller (similar to the mobile apps), or even as a “controller hub”. I saw that the game modes and maps are currently written/supported with little (Python?) scripts and I think that would be a great way to expand the game. Great, sounds awesome! I can’t wait to be able to contribute content to the game! Thanks again from all of us, and lastly, we all <3 the cook! best character by far. (maybe on both their screens?) that would be epic.
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Also, a few of my friends just bought the game on our macs, and we would love to see an intergration where we could connect our mac to someone elses as a controller. If anything, we would love to see a few new characters, as there are so many of us playing and we all have similar characters! (maybe a cool Robot? Or a Star Wars Stormtrooper? Gorilla? I play it at school and literally EVERYBODY loves playing it.Įric, from all of us thank-you for making such an awesome/amazing game, and even continuing to update it constantly with more awesome stuff! We love the new TNT boxes and mines!!! The way it allows iPhones and controllers to join makes it so addictive to play with a group of friends. It is packed with endless fun that anyone can play. This is in the same category as Towerfall, Super Smash Bros, Gang Beasts, and other immortal party games.I have played so many games on my Playstation 3 and Mac (COD, Battlefield, etc.), but honestly this game beats them all. Just play it, either with friends or single player. If I saw this on someone else's computer, I would look for it on Steam. All in all, a party game without equal, with varying mechanics and bizarre game modes, Iphone control support, servers, and more stuff. It is easy to pick up, easy to teach, satisfying even if you are playing alone, and violent as heck. The subtle power-ups and other things allow for ad-hoc fighting that wouldn't be out of place in Spelunky. The bombs have fuses and they tend to roll. There is a Freeze bomb to stop your opponents and/or shatter them with a punch, a Sticky bomb with a tendancy to cause disturbing ends, Smart bombs that detonate on impact, Mines that explode on contact, and Multi-bombs that cause you to spit out bombs at high speeds. Somehow it adds an FPS element to a fighting game. The punches are physics-based and knock people backward, the fighting is meaty and intense, and the titular bombs are incredible. (team fortress 2) The author wrote his own engine to make absolutely everything a joy.
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Everything is physics-based and has a dark humor reminicent of TF2. The first thing you will notice is the lack of combos. The developer wrote a Bomberman clone that combines the intensity of an FPS and the depth of a fighting game into one package.
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